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Imagine. Design. Create. Autodesk Workshops.
Autodesk will be presenting workflows within the 2015 Autodesk Entertainment Creation Suites– 3ds Max, Mudbox and Motionbuilder. Tools for game developers, TV/film and multimedia will be explored including interoperability workflows for character animation, photo-realistic rendering and motion graphics.
Attend the H2ombre StoryBoard Workshop @ Arsht Center.
MIA Animation and Adrienne Arsht Center presents H2Ombre Storyboard Workshop. How do you turn your story into a live theater show? Participants will learn first-hand how to tap into their imagination to create a comic book story board and have their story come to life.
Faster. Easier. More Powerful. Cinema 4D R15.
Cinema 4D R15 workshops. From text creation and modeling to advanced rendering optimizations and an all-new network rendering solution. Release 15 contains much more than just new features – it demonstrates persistent progress in direct response to your feedback.
In its forth edition, MIA Animation adds conceptual art to its program.
For the first time at the conference, which in past years focused entirely on the technology behind creating animated cartoons, MIA Animation will bring as guest speakers story board artists, character designers and figure drawing to its program. An intricate part of the animation process, conceptual art and character design boosts the creative process, laying out the way and style to feature animations and game design.
Storyboard artist Joe Haidar, at SONY Pictures Animation; Illustrator and Syndicated Cartoonist Carlos Castellanos, co-creator of “Baldo” and JoAnna Almasude, Animation and Gaming Chair at the Art Institute of Pittsburgh Online Division are guest speakers of the program.